![]() ![]() Please view Database: for more information. State: Overlay Sets the image that is displayed over the actor's image according to the actor's state. State: Motion Sets animations displayed according to state of actor. Actor: Battler Set the image of actors displayed during battle. System: Attack Motions Sets an animation for each type when attacking. TLDR He simply forgot in an Update function to check if the sprite needs an update, thus creating a new sprite for each battlers at each frame without the need for it, bombing the RAM. System: Magic Skills Configures Skill Types which require chanting motions. Also the leak was pretty obvious, you can see the problem just by looking at the function. System: Use Side-view Battle When setting this to ON, in-game battles will now be in Side-view Mode. Now that Side-view Battle is now possible, actors are now displayed in the Battle Screen, and elements which can be set such as images and motions have been added. ![]()
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